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I've sort of thrown into chaos over the last year, and the games I make are my life's grounding agent right now.
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I devote 10-20 extra hours a week to Kyoto Wild over nights and weekends, and every time I come back to work on Hyper Light I feel enthused! We work Monday-Friday, roughly 10-7, plus other commitments that come up like festivals and travel.
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We four full-timers of Heart Machine work a full regular work-week like real adults! Alex is a wise leader, and has emphasized sustainable hours for the project to keep us all excited about it every day. I always find that I do my best work when I have another project to give me regular perspective on my work. Now that our amazing Hyper Light backers have saved me from the dread of penniless indie development, Kyoto Wild has become a design refresher for me. So, for me, Kyoto Wild was what I call a "comfort game" - free of the stresses of deadlines and PR - just my little toy to play with.
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That game was intensely personal to me, and I was feeling the stresses of trying to bring something like that to life and figure out how to get anyone to care. At the time I was invested full-time in a game called The Moonlighters that I was developing with my friend Mike Sennott. What inspired you to start Kyoto Wild as a side project while you work on Hyper Light Drifter? How has that affected your personal life?I actually started Kyoto Wild over a year ago while Alex Preston was secretly bringing Hyper Light Drifter into existence. The slain players respawn, and the fight continues.īut Diefenbach's relationship to his side project seems complicated in this edited transcript of an email interview with Gamasutra he opens up about his design process and how his career as an independent developer has affected his personal life, as well as his thoughts about the prospect of burning out on game design.
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The pitch is simple: four players enter a level, and the one who survives determines where in town the fight goes next. I first became acquainted with Diefenbach through his work on The Moonlighters, but many people know him better as a designer and programmer on Heart Machine's ambitious action-RPG Hyper Light Drifter.īut in the bits and pieces of his day that aren't devoted to Heart Machine, Diefenbach has been working on another game - a four-player competitive brawler featuring feudal Japanese ronin tussling out their differences with swords, fans, gardening tools, and a host of other improvised weapons scattered throughout each level. Teddy Diefenbach is an L.A.-based independent game developer and musician who seeks solace from his full-time gig making games by.making other games.
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