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This is the first Diadochian's War (322BCE). So, his generals fought each other to contend the main power. Logic Artists have certainly hit it out of the park here, with improved character development, improved combat, a vastly improved story and a generally all-around excellent game It's one that I can wholeheartedly recommend.After the death of Alexander, there was an succession problem: Alexander did not designate an heir. For that reason alone I can do nothing but recommend Expeditions: Rome. However, it's always worth exploring every area for these quests and for multiple rare items and rewards that can boost your abilities in combat, especially when you rank up your military camp to get the best forge.įrom the cast to the camp, there's a lot to learn and develop throughout Expeditions: Rome and very little feels extraneous or underdeveloped. Many of these, and the family drama, will occur within Rome. The cast of characters has unique stories that change as you interact with them, each with their side missions. Caeso, the ever-loyal Roman and Syneros, your serva.
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From Bestia, a former gladiator who can remain bloodthirsty or understand more in life, to Julia Calida, a woman initially forced to hide her gender due to the Roman views on women. I haven't yet said that the characters are genuinely compelling and mostly likeable. I've even said that your decisions undeniably influence the outcome of areas and the game. I've already covered where you go in the story of Expeditions: Rome, and why. These will also see you supported by allied soldiers that mainly act as fodder and slightly whittle down the enemy, and it can feel like you are genuinely taking part in the siege of a city. You'll find yourself in several multi-stage and multi-theatre fights that require you to divide your people into multiple groups. Thanks to a well-developed class system that doesn't overburden you with skills, you're almost guaranteed to use nearly every skill in the later battles.Įxpeditions: Rome also adds a sense of scale and scope that few other games manage. These are similar to other tactical RPG titles, having characters take their turn on a grid-based map, dividing a turn between movement and action. Until I cover more on the story and characters, a little more on the battles. Honestly, it's because the story is that compelling. Why? I'd say it's because Expeditions: Rome seems to rely on this to pad a bit of extra time, even if it also adds a level of scale. I was surprised when I got to the stage that I didn't enjoy this, and anybody will be keenly aware how much I adore strategy and the grabbing of land.
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Large scale warfare is far from the primary element of the game, though, unlike previous Expeditions titles, there is a level of war and territory grabbing involved. Like the republic and empire itself, Expeditions: Rome will have you prove your worth in more than just warfare, with the cutthroat world of politics being just as dangerous. This decision will ultimately be determined by your actions earlier in the game, the good and evil you have done in the past, and the evidence of other people's actions. In between the campaigns, you'll spend some time in Rome, each time dispanding Legio Victrix - your legion - at the Rubicon unless you decide not to at the end of the Gallic campaign. There's a strong reason for this, which I'll explain shortly. However, Logic Artists openly admit and explain that events are out of order for artistic purposes. Those aware of history will know that the Egyptian war occurred after the Gallic war. You can trust me when I say this isn't the case.įor the sixty-plus hours of the story, you'll venture from Asia (modern-day Turkey) during the third Mithridatic war to Egypt during the civil war between Ptolomy and Cleopatra before finally heading to Gaul to face off against Vercingetorix. That this happens so early, no matter your decision, could put you in a mind that nothing you do will change the game's development and outcome.
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The death of Julius Caesar, which happens very early on, is one such result. Some of them arguably aren't important, and there are a good few times where the result will be the same no matter what you choose. Early on in the game, many of the decisions you make may not seem necessary.
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